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Tom - Real Time - Unreal Engine

Improving workflows while using Unreal engine for real time. The Clothes made in Marvelous Designer with extra modifications in ZBrush. Hair made using Xgen. The environment was built using Megascans library and implemented in the landscape tools within unreal engine.

Unreal Engine

Unreal Engine

Unreal Engine

Unreal Engine

Unreal Engine

Unreal Engine

Unreal Engine

Unreal Engine

Unreal Engine Turnaound

ZBrush Render

ZBrush Render

ZBrush Render

ZBrush Render

Maya Wireframes

Maya Wireframes